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Tunde From TV On The Radio Performs On Infinite Sculptures For A School Fundraiser

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Schools have fundraisers all the time—a bake sale for football jerseys, a food drive for charity, etc. But there’s only one school that’s raising funds for its community greenhouse through an experimental musical performance starring TV On The Radio’s Tunde Adebimpe.

The parents of kids at P.S. 84 elementary school in Williamsburg, Brooklyn have come together to build the means for a project that they believe will benefit not only the students but the entire community. P.S. 84 parent and event organizer Everard Findlay describes the purpose of the greenhouse: “The community is changing pretty fast, and there’s this balance between all these different cultures, but also the socio-economic stratosphere of people, and this school is a melting pot for that whole conversation with the neighborhood. So we’re trying to create a place where the kids can coexist and understand each other, because a community garden can be a really great start.”

To raise funds for the greenhouse, Findlay and the other organizers paired Adebimpe with artist Ivan Navarro, also a P.S. 84 parent, and Emergency Party‘s Bart Higgins to put on a concert on December 15th, the proceeds of which will go toward funding the greenhouse. Navarro has designed one-of-a-kind instruments to be played by the musicians for the show—kick drums refitted with fluorescent lights, regular, and two way mirrors, creating the illusion of staring into infinity when looking at the face of each drum. Reminiscent of Chul Hyun Ahn’s infinite light sculptures, these are the tools Tunde and Higgins will use to create sound.

Sculpture by Ivan Navarro.

“I’m going to have my normal, improvisational setup, which is a microphone running through a loop pedal and a couple of distortion pedals and what not,” explains Adebimpe, “And Bart’s going to be doing percussive sounds on Ivan’s sculptures. I actually don’t know what else he’s bringing. It’s going to be kind of a surprise. But, a lot of the sculptures have contact mics attached to them, so they’ll get the sounds of different densities of wood and metal being hit. They’re also going through Bart’s system of pedals. So, it’s largely improvisational.”

When asked to describe what this new project, dubbed OIDO by Navarro, would sound like compared to any of his previous work, Adebimpe reference a collaboration he did with Tall Firs drummer Ryan Sawyer. “Our philosophy with that group was to show up and just really be hyper and attentive in the moment. We’re just gonna narrate, you know? If there are more people in the room, suddenly it turns into a different thing. Are you calm, are you freaked out? Especially after playing in a band for so long where first you make a mess, and then you just build something from that mess that you can all listen to. After doing that for a number of years, I feel like it’s really good to make a mess again. I feel like it’s a really vital energy. It’s more like nature that way.”

Whatever it’s going to be, Adebimpe’s track record and Navarro’s visual creativity suggests that it’ll be a spectacle appealing to both the sonic and visual senses, and beyond the show, it will be helping the kids at PS84, and the members of their community in Brooklyn, build a new meeting place for the neighborhood.

Check out the details of the show below.


@ImYourKid


FIELD's Energy Flow: The Sheer Physical Force Of "Gravity"

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For the next chapter in their generative film experience, Energy Flow, FIELD explore the force of “Gravity” through a series of animations that show its influence over physical objects. The animations show the collision of two objects and the powerful after effects of such an event.

As the two bodies smash into one another they fragment into various shards and pieces, expressing the intense energy that’s unleashed and the enormous potency of the gravitational pull that attracts material objects to one another. Exploring the magnitude of this influential force, FIELD demonstrate how gravity’s actions can sometimes be momentary, but its effects long-lasting.



The impact and legacy of the collision.

As a force that occurs throughout the universe, gravity is something that exerts its pull on many different objects from large to small, and the fundamental way in which it attracts physical bodies is something that FIELD wanted to investigate. As well as showing the ferocity and power of a collision, they also wanted to bring a more organic aesthetic to bear on the texture of the objects—so they took inspiration from surfaces like marble and crystal, to add an ethereality to balance the physicality of the piece.


Inspiration for the textures of the objects.

From a technical standpoint, the challenge was to create a realistic impact, making sure the physics were correct, and this meant many hours and experimentation in 3D environments. It’s this combination of realistic physics with the intricacy of the collision and surface detail that make the animations so captivating and powerful. FIELD elaborate on this process in their answers below.

The Creators Project: Gravity on earth is actually a very weak force, but also has a very powerful affect in the universe on astral bodies. Is this duality, or relativity, something you thought about when creating the animations?
FIELD:
We love this idea of patterns that repeat on very different scales, on a micro, macro, universal level. In our animations the two bodies actually seem to gravitate towards each other, like a very subtle but unavoidable force—not unlike a planet drawn along its orbit.


The process and development of the collision took many hours work.

How does the story of gravity fit in with the other themes you explore in the film, like “Infinity,”“Chance,” and “Riots”?
Each story in Energy Flow takes a look at a different type of energy transformation; on a physical, technical, biological or spiritual level. “Gravity” is very much about the sheer physical forces, the materiality of the objects when they collide and shatter. But at the same time, the two marble objects also resemble human bodies, female and male forms—so the story can be read just as much about the clash of two personalities. They gravitate towards each other even though the collision bruises both of them; like an encounter that leaves marks, if you like.

How complex was the design process in creating a realistic impact of two celestial bodies?
Recreating enough detail for a believable collision was one of the biggest technical challenges; working out the right weight and behaviour to make the matter look more natural. We spent days just tweaking the settings and running the physics simulations over and over again, which can take hours for just a few frames.

Visit EnergyFlow.io for more information on the project and more behind-the-scenes imagery. Check back on The Creators Project every week for an in-depth look at a different storyline or feature of the film.

Meet FIELD in the video below…


@stewart23rd

User Preferences: A Tech Q&A With Digital Scenographers Dark Matters

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Each week we chat about the tools of the trade with one outstanding creative to find out exactly how they do what they do. The questions are always the same, the answers, not so much. This week: Dark Matters. Click here for more User Preferences Tech Q&As.

The Creators Project: Who are you and what do you do?
Dark Matters:
We are Dark Matters, a small company based in Copenhagen, Denmark working in the field of digital scenography and communication for culture, events, and art projects.

What hardware do you use?
We develop unique setups for each project we do, and pen and paper are always the starting point. However, we have a huge love for, and experience with, projection so a lot of our projects tend to include video projectors and computers. From that basis we include custom build buttons, Kinects, remote controlled cameras, and heavy UV lights just to name a few.


Roskilde Festival Social Zone—Dark Matters designed a 500 m² playground for the audience to hang out and relax in-between concerts

What software do you use?
For visuals we use mainly Unity 3D and Modul 8, and we build on that with software like Quartz Composer and VDMX. Most content we create with Cinema 4D and we edit it with After Affects (and the rest of the Adobe Suite) and Final Cut.

If money were no object, how would you change your current setup?
As we mentioned before we like to develop site-specific systems. More money would for one mean more time to play around with different gear ranging from military grade projectors and lasers, to simple set ups using an iPhone’s accelerometer. In general the rule is that we work by understanding technology but never because of technology—and it has resulted in nailing some projects with small time budgets, that somehow seem to produce just that tiny bit more pride then when you pull it of with the big toys. Don’t get us wrong though, we love the big toys as well.


Dark Matters and Emperor of Antarctica teamed up to create the video for Kenton Slash Demon’s track “Ore”

What fantasy piece of technology would you like to see invented?
Most of the people at our studio said time machine in chorus, but we realize it might result in a lazy work ethic in the end—so if we can’t get that for Christmas we would be happy with some good hologram technology.

Is there any piece of technology that inspired you to take the path you did?
Video projection realizes the physical extension into space of our (digital) dreams. Definitely video projectors.


Interactive visual installation where audience and VJs could work together to create the main stage at Trailerpark festival 2011 in Copenhagen

What’s your favorite relic piece of technology from your childhood?
If it wasn’t for Rune Brink Hansen’s (co-owner of Dark Matters) stepmom’s Macintosh Quadra 700 he would never have discovered Photoshop 3 and programs like Strata Studio Pro in the 90s. Lasse Andersen (the other co-owner) says it is Legend of Zelda on the NES. His first real trip into a digital fairy tale—and actually still a really good game.

What piece of equipment can you simply not live without?
Pen and paper, as we said before, but it would be a bit pretentious to deny the importance of our good old computers.

@stewart23rd

Music Becomes Chaotic Kinetic Sculpture In Quayola And Abstract Birds' Partitura-Ligeti [Video]

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Last month, we gave you a sneak peek of audiovisual composer Quayola‘s collaboration with Abstract Birds, Partitura Ligeti. Yesterday, Quayola released a recording of last month’s live performance at Paris’ Nemo Festival, including a visual segment for each of the six musical movements.

Violist Odile Auboin performed Ligeti’s sonata, and the projections reacted in real-time to each new strain of music, which were all rendered differently on screen.

The first movement is shown as a simple, three-dimensional band that is twisted and agitated by new notes and resonances. One of the pieces, which features more chords, is represented as a cluster of thin, interwoven strings that expand and contract as if each new chord were a pulse running through a strand of veins.

In another movement, the visuals echo the dissonance of Ligeti’s modernist composition. As each irregular chord is struck, lines break off of the central band like momentary glitches.

The interpretations almost remind me of a live-action version of FIELD’s Energy Flow, concentrating on the kinetics of Ligeti’s works as opposed to their musical attributes like atonality or key. Watch the video above to see all of Quayola and Abstract Birds’ interpretations





Learn more about Quayola in our behind-the-scenes profile below.

Images courtesy of Quayola.

@CreatorsProject

Realität 3D Prints Spiral Waveforms Of Songs By Portishead, Nick Drake, And Others

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The obsession with creating physical manifestations of the lovable waveform seems to be growing every day, whether folks are visualizing the sound of dubstep with vinyl or making the process mass-production-friendly 3D renditions made of paper. Artist Juan Manuel de J. Escalante, who goes by Realität joins the ranks of the waveform visualizers with a different take on the concept: creating 3D landscapes by arranging the wave in a spiral for his series Microsonic Sculptures.

The end product is a donut of sonic action, 3D printed using a MakerBot, and using the varying volume of the song to create a circular terrain unique to each song. For this project, Escalante chose five songs with varying sonic textures to show the range of possibilities achievable with this method.

Arvo Pärt – “Für Alina”

Portishead – “Third”

Antony & the Johnsons – “Another World”

Nick Drake – “Pink Moon”

Einstürzende Neubauten – “Jewels”

[via Neural]

@ImYourKid

Grizzly Bear To Perform "Yet Again" On Letterman Tonight

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Remember this amazing Grizzly Bear video we premiered in our Digital Gallery a little while back? The band will be on The Late Show With David Letterman tonight performing “Yet Again” off of their acclaimed 2012 releast Shields. Their performance will follow interviews with photographer James Balog and Billy Crystal who will either a) talk about baseball, b) make fun of Mitt Romney, or c) unveil the trailer for City Slickers III: Investing Curly’s Gold.

Tune in to CBS tonight at 11:30 to catch the show.

Take a look behind the scenes of the video for “Yet Again” below.

@ImYourKid

Raquel Kogan Turns User Interactions Into Human Landscapes

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o.lhar can only exist when visitors look at the display, and when they do, they don’t see anything, but the piece sees them. In real time they’re thrown into a projection.” That’s how Brazilian media artist Raquel Kogan explains o.lhar (pictured above), one of her latest works that was exhibited at The Creators Project: São Paulo earlier this year.

The word “olhar” (which translates to both the verb “to look” and the noun “look”) suggests what the installation itself shows: visitors who have agreed to have their blinking eyes shot by cameras. To capture visitors’ looks, a sequence of four photos were shot and then projected on the installation, adding to the collective mosaic that kept changing as new images were added. As Kogan says, the installation was: “a visual and sound journal of people who were there and interacted with the piece."

Interactivity and human presence have been constant themes in Kogan’s work since the 90s, as she prefers landscapes shaped by men more than naturalistic scenery. Her architecture background may explain something about this fascination with human influence over nature, and it’s these human landscapes she discusses in her installation and video art.

Below find some images of the materials Kogan used to build the “eyes” of o.lhar. Learn more about Kogan’s interactive work in the video above.

Study of the final projection.

Connectors between the camera, box, and interface.

Interface (connects captured looks to final projection via computer).

Assembly of the camera boxes.

Mock of the camera boxes.

Photos courtesy of Raquel Kogan.

@CreatorsProject

Meet Quvenzhané Wallis AKA Hushpuppy—The Star Of Beasts of The Southern Wild

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If you are able to stop an auroch in his tracks, you must be a force to be reckoned with. Sure, sure aurochs aren’t real, but if they were we would definitely want Quvenzhané Wallis on our side. The feisty ingenue from Benh Zeitlin and Court 13‘s film Beasts of the Southern WIld is on many people’s Oscar shortlists and is already exhibiting the composure of a trained professional. In this exclusive video (above), we caught up with the actress as well as the film’s producer Michael Gottwald and director Benh Zeitlin to discuss the casting process and working on set.

Don’t let the newly-straightened hair and neat clothes fool you, Wallis is as much Hushpuppy as ever. And she’s been cultivating the character since her audition, where she refused to throw a teddy bear when Zeitlin told her to, saying “It’s not right!” She does have one difference from her onscreen alter ego, though. Wallis cringes when asked to reminisce about all the dirt and mud on set, looking off and saying “I don’t even like to look back on those days.” Meryl Streep couldn’t have said it more graciously.

Check out our other exclusive behind-the-scenes videos on Beasts of the Southern Wild below.

@CreatorsProject


Incredipede Is A Game Of Anatomical Physics Set In Storybook Land

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The concept for Incredipede is a simple one that doesn’t sound so simple: alter your character’s anatomy by adding appendages and muscles, allowing her to traverse various obstacles. The character, Quozzle, is a green one-eyed bug-like creature that you have to modify in a vast number of ways to get around obstacles as you progress through the game,

Quozzle and his environments started out as simple animations to match the simple gameplay, but creators Colin and Sarah Northway felt it needed something more visually engaging, and so they enlisted the help of artist and macrophotographer Thomas Shahan. Using his folky wood-etching style, Shahan turned Quozzle and his world into an old-timey story book that you interact with in a veritably new-timey way: online gaming.

In the video above, Shahan describes the creative process of taking the simple animations and turning them into a richly detailed set of landscapes and actions, and how his experience with photographing insects up close gave him the insight to transform Quozzle, who has never looked better.

Play the game here.

Below, see some before and after pictures of the game’s design.

Sketches



Final




@ImYourKid

Installation Features Goldfish "Playing" A Glass Harp

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Hong Kong new media artist Henry Chu is known for his playful and minimalistic screen-based interactive designs that often engage a user beyond the screen. For example, his iPad App, Squiggle, allows the user to draw colorful straight lines on the screen and then turn the iPad into a digital harp by tilting the tablet.

Chu’s latest artwork Fish Harp (see video above), now on display at the agnès b.’s LIBRAIRIEGALERIE, turns users into pensive spectators. The sound installation is made from several wine glasses placed on top of a glass sheet. Underneath, goldfish swim freely in a small pond. Just as skillful hands would play the glass harp, sensors trigger ambient sounds when the fish swim underneath the wine glasses. We think the artwork takes a poetic spin on augmented reality and generative style music.

We chatted briefly with Chu to learn more about the conception of Fish Harp


The Creators Project: where did the inspiration for making Fish Harp came from?
Henry Chu:
In the beginning I wanted to make something related to illusion, like a mirage. I planned to make a flower and fish themed artwork, and create phantom images from the refracted light. I was limited by time and resources, so in the end I only created the fish version. Another reason is the music, flowers are harder to relate to music.

The most difficult part of the project was adding the music. Unlike Squiggle, which included a music and visual element from the start, I didn’t want to make this into a instrument, so I made it non-interactive and purely for enjoyment. It’s just like keeping a fish. You don’t get much interaction (although you can smack at the fish bowl, but the intention is to “admire” the fish. Observation leads to experience and understanding). I was looking for the most natural sound-generating method. Finally I thought of a “glass harp” instrument. Fish bowl plus the glass harp concept became the artwork.

Fish Harp brainstorming sketch.

Most of your previous work deals with interaction, but your latest works like Fish Harp and The Five Colors Blinds The Eye not so much. Have you taken a different creative direction?
It’s fun and interesting to create with interaction as a premise, but that can eventually become restrictive. Like you have consider the setting of the sensor. The artwork’s learning process, for instance, also cannot be complicated. In Fish Harp and Five Colors, I wanted to make something “lighter.” Making something simple and direct is just a phase before I embark on a new interactive project.

Any new projects coming up that you’d like to share with us?
I’m going to have an art exhibition for children where they can both see and play in Hong Kong next year. Around ten artists are participating, and I’m making an interactive shadow artwork. Before this, I’m revealing my first generative painting at Alan Chan’s Gallery 27.

Fish Harp along with Creator Gaybird’sWhen The Cloud Is Low is on view at the agnès b.’s LIBRAIRIEGALERIE from now until January 12, 2012.

Images courtesy of Henry Chu.

MAD Architects Think Outside The Box With These Curvaceous, Organic-Looking Skyscrapers

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MAD architects recently completed these curved towers in Mississauga, Canada which have been six years in the making. Called Absolute Towers, they stand 170 and 150 meters tall, twisting as they rise with balconies that wrap around the outside.

Rather than designing a box-shaped skyscraper, Ma Yansong instead created a more organic, sculptural structure for these high-rise apartments. They shift and warp as they tower above the surrounding city, displaying a more natural form and breaking from the standard, more formal towers that are commonplace in cities across the world.

Here’s what MAD architects say about the design:

Despite its landmark status, the emphasis is not solely on height. Our design features a continuous balcony that surrounds the whole building, eliminating the vertical barriers traditionally used in high rise architecture. The entire building rotates by different degrees at different levels, corresponding with the surrounding scenery. Our aim is to provide 360 degree views for each residential unit, and to get city dwellers in touch with the natural elements and reawaken their appreciation of nature.






Images: © Iwan Baan

@stewart23rd

Get Superhero 360 Degree Vision With The FlyVIZ Headset

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If you ever wanted eyes in the back of your head, then technology has come through for you with the FlyVIZ headset, which gives users 360 degree vision. The headset uses a Sony Personal 3D Viewer that’s been modified by Jérôme Ardouin and his colleagues at the Grande École d’Ingenieurs Paris-Laval.

It has a panoramic camera sitting on top of it and the images are played back to the wearer to give them omnidirectional vision like some kind of superhero—a superhero that needs 15 minutes to adjust to their newly acquired power, but after that adjustment period users can move around and grab stuff that would usually go unseen.

At the moment, the device has to be hooked up to a computer to work, so you can’t stroll down the street with it pretending you’re better than everyone else, but no doubt this will change as they fine tune it. You can see what this augmented vision looks like in the video above, although you might not be able to understand it unless you speak French.

[via DVICE]

@stewart23rd

Kenshiro Robot Mimics Human Skeleton And Muscles

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You know that scene in Terminator 2 where Arnie cuts into his arm and it’s all bloody and fleshy over his bionic skeleton? Well science took a step closer to that scenario recently with the Kenshiro robot, designed by Yuto Nakanishi and his team of researchers at University of Tokyo. The robot imitates a human body with a skeleton and 160 muscles, the most any robot has had so far.

To add to its general creepiness it comes without a head, but at least that means it can’t see you to hunt you down. However, what it loses in sight it makes up for in its capacity to mimic the movements of a human body, including muscle torque and joint speeds.

And before you start dooming humanity, it’s built to imitate an average Japanese 12-year-old male, measuring 158 centimeters tall and weighing 110 pounds, so it hopefully won’t overcome the scientists and go on a rampage—when it’s built to mimic a 430 pound strong man than we should fear for our lives.

[via Spectrum.ieee.org]

@stewart23rd

The Creators Project Festive Gift Guide 2012

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Not that you need reminding, but it’s Christmas in 12 days and if you haven’t got any presents yet then you need to buck your ideas up or you’re going to have a lot of disappointed friends and family. So for all those last minute slackers who have yet to purchase their gifts, take a look over the list below and see if it can help ease your burden.

While in a ideal world giving people the gift of your company would be enough, in the real world people want actual, physical things. Not something intangible and free like companionship and a should to cry on. Yeah, sucks, huh? Choose from glitch pillows to wireless speakers and ensure that they’ll be no tears come Christmas morning.

The Present – Seasonal Clock $299


If you know someone who is a terrible timekeeper and turns up to meet you a whole season too late, then this might be the product for them. Instead of telling the time in minutes and hours this clock tells the time in seasons, taking a whole year to make a rotation. The seasons are represented using gradients of color which mark equinoxes and solstices throughout the year.

Will.i.am’s i.am+ foto.sosho iPhone Case $320


Hey big spender, you can add an unnecessary but fun upgrade to a loved one’s iPhone while also augmenting the camera, with Will.i.am’s luxury case that has interchangeable lenses (fisheye, standard, and wide macro), built-in flash, and even comes with a slide out keyboard if you buy the dearest option. It comes in different designs like vintage style—above is the white and gold bling-bling option.

Lowdi Bluetooth Speaker $130


It’s as long as a pencil (as the image above handily illustrates) and means you don’t need to use pesky wires to connect your device (be it smartphone or tablet) to the three-watt speakers, and also has an eight-hour battery life. It comes with carry case, USB cable for charging, and audio cable for those times when you’re unable to use Bluetooth.

Chaval Response-XRT Gloves $389


If you know someone who’s always off climbing mountains (there’s always one) then these rechargeable gloves that heat up your hands should do them nicely. They’re not cheap, but then they do have nanotechnology that adjusts the heat accordingly to ensure the wearer’s hands are kept nice and warm.

Dezeen Watch Store


Stylish watches from different designers and brands in a range of prices, so you can spend as much or as little as you want. In an age when the time comes as standard on smartphones and laptops you might think there’s no need for a watch. But it’s not about telling the time, it’s about looking super fly.

Glitch Throw Pillows $20


You may not think glitch art and pillows go together, but they do, as this selection of designs by Benjamin Berg proves. They’re gorgeous looking and would totally look awesome in any home, even if it’s covered in shabby chic.

Laser Cut Street Maps $150

Get a street map of a city—be it New York, London, Stockholm, Toyko—cut and framed to hang on a wall. In the video above you can see a map of the city of Atlanta being cut before your eyes.

@CreatorsProject

Exploring Scott Snibbe's New App Album For Philip Glass' _REWORK, Featuring Beck, Amon Tobin, Nosaj Thing, And More

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Minimal music composition has changed a lot since Philip Glass pioneered it decades ago, and the possibilities of sound manipulation for the average person have grown massively. That’s what makes his remix album, REWORK_ such a monument to music. Here’s an album that binds generations of producers, from guys like Amon Tobin who were influenced directly by Glass to younger producers like Nosaj Thing who took cues from those he influenced, and there’s a thread of sonic texture that remains throughout all the work by varying artists. The precision, restraint, and abstraction that Philip Glass introduced into music composition set a precedent that has remained in tact after all these years, and all these changes that music has undergone.

And the sonic qualities of music aren’t all that’s changed in that time. The visual elements coupled with music have also evolved since the days of Glass’ score for Koyaanisqatsi. To accompany each track on the album, interactive design wunderkind Scott Snibbe, the man behind Björk’s Biophilia app album, created an iOS app that contains interactive visualizations for every track on REWORK_. Each piece begins as a simple set of geometric shapes that react wildly to the touch, and evolve into more complex patterns as the songs progress. These are topped off with The Glass Machine, an instrument consisting of four manipulable circles that allow you to create Glass-like arpeggios in endless combinations.

We spoke with Snibbe and his producer (and wife) Ahna Girshick about the development of the app, as well as a few specifics about the visualizations and The Glass Machine.

You’ve made a number of musical apps already, both through your own studio and for musicians like Björk and Passion Pit. Is it challenging to find new ways of presenting music in an app form? Are there any methods or models you find yourself coming back to again and again?
Ahna Girshick: The space of computer-rendered interactive music visualization is virtually limitless, and the app format is ideal because of the intimate touch screen. Björk gave us a copy of the book Notations 21 by Teresa Sauer after we worked on the abstract musical score for the Biophilia app. The book opens your mind to creative non-traditional musical notations, and our favorite ones were the least conventional. We decided to get away from a literal musical notation like we had and focus on conveying the mood through an abstract visualization. Scott and I have also found endless inspiration in the poetic abstract animations of Oskar Fischinger and Len Lye starting from the 1920s and 30s that have this same contrapunctal quality.

Our profile on Scott Snibbe.

How do you feel your style has grown or matured since doing the Biophilia apps?
Scott Snibbe: As soon as I got the invitation from Björk to work on Biophilia, I knew that I was going to learn a lot from her as an artist, and as one of the world’s great collaborators. Working on Biophilia opened me up even more to a filmmaking model of interactivity where many great artists on their own are brought together, and you draw on their talents and ideas to form a coherent whole that springs from the director’s vision. The core contributors on the project, Ahna Girshick as producer with Graham McDermott and David Wicks in creative engineering, weren’t just executing a design, but worked creatively (and sometimes painfully) through ideas and revisions as we went, to create forms that complemented an album we all loved. I’m excited to continue moving forward with this filmmaker’s model towards interactivity with strong (and sometimes large) teams of highly talented people that make major creative contributions to the project.

The Glass Machine.

Can you describe the app that allows people to play with some of Glass’ musical idioms, as described in the trailer?
Girshick: Philip Glass music has such strong patterns, but their formation can be hard for non-musicians to understand. The Glass Machine, designed by Lukas Girling, allows people to create the musical patterns of 1970s Glass music. Lukas was brilliant at seeing past traditional musical notation which few people understand, and distilling the factors needed to make early-Glass patterns and allowing people that direct visual interaction. The distance from the dots to the center correspond to the notes: Longer lines correspond to higher notes. By moving and pinching the colored arpeggiator discs, one can create an infinitude of combinations of notes and polyrhythms. It took some very subtle tweaking of the scales, timing, and musicality to make this one work, and Trevor Gureckis, Philip Glass’ assistant, was very patient and insightful in helping us understand Philip Glass’ musical “algorithms.”

What was the most challenging remix to make an app for?
Girshick: We were certainly daunted and humbled by the Beck remix NYC:73-78,” not only because it lasts 22 minutes and apparently includes bits of 80 pieces by Philip Glass, but because it is such a musical masterpiece. With brilliant help from David Wicks and Pete Hawkes, we designed a dynamical system which could capture the complex feeling and moods ranging from light and mellow to dark and energetic.

Beck’s REWORK_ app.

Could you give us a brief description of the visual and interactive aspects of the apps for remixes by our Creators Amon Tobin and Nosaj Thing?
Girshick: We were inspired by the cubes Amon Tobin used in ISAM, and felt they worked well with the synthetic masculine sounds in his remix. A plane of building blocks on its own feels barren and plain, but through the app it comes to life through movement of the blocks: 3D ripples, cracks, rotations, and explosions. It’s hard for me to resist touching this piece because of the way the 3D blocks respond to interaction.

Amon Tobin’s REWORK_ app.

The Nosaj Thing remix’s elegance drove us to see what we could do with a simple set of lines, with the belief that it would be their animated curves and movements through which the viewer would become sensitive to a different dimension of the music. They are at once a metaphor for traveling sound waves, a traditional musical score, or plucked guitar strings, and they are driven by generative algorithms that create complexity out of simple rules, just like music.

Nosaj Thing’s REWORK_ app.

Scott Snibbe showing Philip Glass the apps.

@ImYourKid


Best Of 2012: The Ultimate Art-Inspired GIF Guide

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Even if the Oxford University Press hadn’t named GIF the American word of the year, we’d still find an excuse to do this GIF roundup. But the list you have before you isn’t just any old list you’d find on Buzzfeed—and as you’ll see, it’s not some low-res ‘Year in GIFs’ post as seen through current events… though we certainly are a fan of those posts too. These GIFs sum up the most beautiful, mind-numbing, and artistic versions of the file format we saw this year. No matter how you pronounce GIF, we hope you’ll enjoy. Share your favorite GIFs in the comments below…

MOSTWHIMSICAL


His head’s in the clouds. GIF by Pierre Busschere.

Jewelry can give you wings too. [via]

SO stellar. GIF by Ignacio Torres.

BESTGAMING-INSPIRED


A few months ago Reed + Rader made a whole series of Animal Crossing-inspired GIFs, and they’re adorable. Check out the making-of here.

This semi-ominous GIF was made by Woody Jang in response to our post on Axel Shokk’s indie game TRIP. Trippy indeed.

This one’s kind of a given. [via]

MOSTFASHION-FORWARD


Flashy sweatshirt bro. GIF by Alis Pelleschi for SuperSuper magazine in collaboration with badsmellingboy.

Rodarte S/S 2013. FASHGIF continuously brings the runway alive in quirky and beautiful ways, love it.

Bernhard Willhelm S/S 2013. GIFs made in collaboration with Geoffrey Lillemon, Petrovsky&Ramone, and Random Studio.

Babe’in out in Cassette Playa. GIF by Josh Greet.

BESTMONSTERS


Don’t let these stereoscopic monsters invade your dreams. GIF by Dain Fagerholm.

Wolfman lookin’ fierce. GIF by The Saline Project.

BESTFINE-ARTINSPIRED


Re-imagining Marcel Duchamp as Rrose Sélavy. GIF source unknown.

Sassy Mona. [via]

Glitchy Nighthawks. GIF by Ibon Mainar.

BESTAUGMENTEDARCHITECTURE


Making a boxy building more beautiful. GIF by INSA.

Into Time with mirrors at MIS São Paulo. GIF and installation by Rafaël Rozendaal. [via]

Feel the heat. GIF by Max Capacity.

Barking Banksy. GIF by ABVH.

MOSTMIND-NUMBING


Entangled membranes in Björk’s “Mutual Core” music video directed by Andrew Huang. GIF by DVDP.

Pinwheel meets a chainsaw? GIF by mr. div.

Mr. Smiley Vomit Man. GIF by Yoshi Sodeoka.

This may seem pretty whatever at first glance, and we did find it in the Reddit Whoa Dude subthread, but stare at the middle dot for 45 seconds, look away, and your world will be m-e-l-t-i-n-g.

@kfloodwarning

Stunning Water Projection Recounts The Birth Of The Universe And The Evolution Of Life

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Nothing less than the birth of the universe, through to the formation of earth and onwards to our present times, is the subject tackled in this water projection animation, Beginning, from Novina Studio—made for an outdoor event earlier this year.

The black and white film, projected onto a jet of water like Max Hattler’s piece X, jolts to life with an abstract explosion and journeys onwards through the early cosmos, flying past asteroids and onto the earth gradually forming. Then it whizzes through volcanoes ruling the earth and heads onwards to the evolution of life and, finally, to the appearance of modern, rucksack-wearing man.

So quite a lot of history to get through in such a short period, but it does it, and it looks incredibly immersive too, looming over the audience as it goes through its plotted history of life, the universe, and everything.





@stewart23rd

Line Of Slightly Sinister Glowing Cubes Reacts To Visitors and The Surroundings

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A succession of square, hanging lamps that react to visitors and the surroundings are the basis for this interactive installation from Danish designers Kollision. Called Spine, it features 20 cubes which glow and sway and are controlled by motors, along with a reactive soundtrack so it becomes “one coherent expression in dialogue with the surroundings.”

At fifty meters long, it looks like a strange lifeform, unsettlingly rocking back and forth as it sizes up people walking by. And Kollison say it can be “moody, sometimes shy, and avoidant, at other times more curious and almost aggressive.” Which is a little bit menacing.

It was created for the Media Architecture Biennale 2012 and watching a short clip of it in the video above, as it glows on and off, gently moving, its somehow reminiscent of the malfunctioning AI HAL in 2001: A Space Odyssey—creating a slightly sinister atmosphere as it exerts and displays its rudimentary machine intelligence.





Photos: Kollision

@stewart23rd

Four Ways Internet Artists Are Making Facebook A Less Boring Place

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Like everyone else I know, I kinda hate Facebook. Its oppressively sterile design, the annoying stream of endless updates from people I barely care about, the exhausting demands of online posturing: all good reasons to delete my account. Yet, here I am, practically drooling on myself while mindlessly scrolling through my feed—again.

I take solace in the fact that not everyone feels as trapped as I do on this damn “social networking” site. Because there’s a growing group of digital artists who’ve wiped the drool from their mouths, and are setting out to explore Facebook as a medium for creativity.

There are many ways to mine Facebook for material. Some, like the Lithuanian hacker Glitchr, resist the website’s uniform and limiting design by hacking its back-end codes—which manifests as Dada-esque ruptures in its normally pristine visual design. The result is surprisingly disconcerting.

Others, like the conceptual artist Ryder Ripps, use the website’s functions as a form of performance art—drawing attention to the fact that our Facebook presences are inherently performative anyway. “Using social media is like one long durational performance,” once said the artist An Xiao, whose Twitter-ified rendition of Marina Abramovich’s The Artist Is Present sparked a virtual debate between art critic Paddy Johnson and Hyperallergic’s editor, Hrag Vartanian on the merits of “Twitter art.”

Johnson’s chief criticism was that social media art isn’t meaningful enough, and during the course of my research, I uncovered many types of “Facebook art” that, admittedly, came across as gimmicky. This could be because of the medium’s relative novelty; artists using Facebook as source material are treading a path rarely taken, and stumbles are to be expected.

Or maybe it’s because many art world insiders hate the term “social media art” to begin with. Ben David, the editor at Art Net, once wrote, “this faddish obsession with “social media” is understandable…But at the same time, I find the chatter somehow sad, as if visual art’s power to inspire passion among a larger audience is so attenuated that it has to throw itself on whatever trendy thing is out there, to win some reflected glory for itself.” You can almost hear him sneering.

Internet artists themselves possess a certain degree of loathing for the medium. When I visited Ryder Ripps at his apartment in New York, he bluntly told me that he believes “social media is the poison of art.” And on another occasion, an artist I tried to interview for this piece refused to let me mention his works, claiming that
it didn’t fit into his “trajectory as an artist,” and that including his name here would “pigeonhole” him into a category that he didn’t want to be in. He berated me for a few more minutes before finally hanging up.

Despite all these exceedingly negative vibes, there is still a profusion of artists doing (to put it plainly) really cool shit with Facebook. Here are a few of the most interesting ways that artists all over the world are using Facebook as a medium, as source material, or as a starting point for critique*.

*This definition of what constitutes “Facebook art” is borrowed from Hyperallergic’s Hrag Vartanian. Thanks, dude!

1) Intentionally Creating Glitches and Bugs

Untitled (facebook series), part of an installation Sayuri Michima displayed on her Facebook. Image courtesy of tsnok.se.

Facebook’s static and uniform design is one of the most frequent complaints that artists hold against it. Some, like the Japanese artist Sayuri Michima and the Lithuanian hacker Laimonas Zakas (better known as Glitchr), experiment with computer glitches as a way to break up this dullness.

Michima deconstructs Facebook’s color scheme by spreading blocks of monochromatic fields all over her profile. These opaque rectangles of blue and white give off the icy spirituality I sometimes feel when gazing at a Minimalist painting. They also sit on top of vital pieces of information—like a commenter’s name, or the time stamp of a post.

Her erasure of language constitutes a kind of self-censorship, so it makes sense that her work was described by Tokyo Art Contemporary as “[dealing] with language as programming and organization as control.” By obscuring these streams of data and subverting them to her will, Michima is effectively causing her Facebook page to “fail” at what it was created to do.

Glitchr takes the opposite approach. Instead of causing Facebook to fail, he exploits bugs in the website that are already there. (And there are many—a guy even started a Pinterest page to document them.) Using Unicode characters, Glitchr tinkers with back-end coding to turn his profile page into an interactive minefield: clicking on certain links results in a series of unexpected glitches. Facebook’s clean lines explode into disconcerting chaos without warning.

Unsurprisingly, Facebook’s developers are quick to spot these glitches and fix them. Glitchr even jokes that he does their job for them. This cat-and-mouse game, however, only motivates Glitchr more to find alternate ways to continue rupturing his Facebook page. Gotta keep it fresh, amirite?

2) Recontextualizing Its Iconography

A collection of Facebook sprites by Ryder Ripps. Image courtesy of Ryder-Ripps.com.

Ryder Ripps, founder of the popular GIF site Dump.fm, is a prolific internet artist who frequently incorporates Facebook into his work. Ripps has done a lot of cool stuff with this medium, and in one of his projects, he singled out Facebook’s sprites—image compositions such as the “Like” or “Events” button—and compiled them in an online Sprites Gallery which is hosted on his personal website.

Ripps calls this practice a form of “internet archeology.” Meaning, by “digging up” these icons—which are probably the most frequently looked at, yet totally ignored images on the internet—Ripps suggests that a closer look might be warranted. After all, he says, sprites are important benchmarks that situate users in virtual space.

Kaja Cxzy Anderson obsessively screenshots her Facebook profile and posts them on Tumblr. Image courtesy of cxzy.tumblr.com.

Kaja Cxzy Anderson, who is based in Norway, similarly isolates Facebook’s overlooked elements and transfers them to another space—in her case, her Tumblr, which confusingly looks like a dystopian version of Facebook. Unsurprisingly, she and Ripps are internet friends.

Unlike Ripps, Anderson is interested in fleeting Facebook “moments,” like when a particularly bizarre ad pops up to the side of your feed, or when you change your relationship status from “in a relationship” to “single.” Anderson obsessively screenshots them all, and compiles them on her Tumblr page where they float around like specimens of virtual junk.

Another one of Anderson’s mundane screenshots.

“I like screenshot-ing things and taking them out of context… treating them like found poetry,” she tells me over a late-night Skype session. “I’m interested in social media as a kind of landscape, or a new form of impressionism. You see these colors and interactions that are used, and what you produce is a result of it.” Perhaps as a direct result of her self-scrutiny, or out of a fear or being “too serious” (the death knoll for an internet artist), Anderson laughs at what she just said. Right before we hang up, she quickly apologizes for being “cheesy.”

Image layering tool by Kaja Cxzy Andersen.

3) Hijacking Walls

What the art collective Finishing School’s residency on Chloe Flore’s wall looked like. Image courtesy of finishing-school-art.net.

Art curator Chloe Flores never wanted a Facebook account, but when peer pressure proved insurmountable, she launched a new residence space for her favorite artists—on her new account. The concept is straightforward: every month, a different artist has complete control over her profile to use it in any way they want.

The results have been varied. One month, artist Austin Young basically trolled Chloe’s friends by posting rambling and awkwardly personal status updates. On another month, Finishing School, a collective of artists, repetitively posted pictures of greying colors, basically boring everyone to death.

Flores’ About section stresses that: “Chloe Flores has not been conceived as a place for the display, presentation and exhibition of artworks per se, but rather as an alternative public space… for the exploration of collective authorship… and the performative gestures engendered in self-representation.”

If that’s a little TL; DR, what that means is that Flores’ wall isn’t meant to be seen as an online gallery, although it does display works of art. Instead, it functions more as a performative space, where the politics of an artist slipping in and out of a different identity should be factored in as well.

Another instance of wall hijacking is the rather infamous online protest orchestrated by the online collective The Jogging. It was called Ready Or Not It’s 2010, and in an open call to artists that went pretty viral, members of The Jogging expounded on “The manipulability of art museums’ Facebook walls [which] allows artists the chance to wrestle curatorial control back from institutions empowered by years of exclusionary practices.”

Their move: getting thousands of artists to post their own artwork on the Los Angeles Contemporary Museum of Art’s Facebook page—effectively spamming the shit out of it as a way to protest the institution’s pedagogical hierarchy.

4. Exploiting Their Own Privacy Settings

The download page for Ryder Ripp’s Facebook profile archives. Image courtesy of Ryder-Ripps.com.

Imagine letting the world peer into your Facebook account—including all those private messages to your friends where you drunkenly recounted awkward sex encounters, or bitched about a co-worker’s hygiene. Terrifying, right? That’s exactly what Ryder Ripps did in November of 2011, when he made his entire account downloadable as an archive.

When I asked Ryder how it went, he shrugged and said that no one, save for a few close friends, actually bothered to read it. But he wasn’t disappointed. In fact, he believes that in some cases, such as this one, “the idea of the performance is more important than the actual act itself.”

Earlier this year, the Berlin-based artist Constant Dullaart performed an event entitled “Terms of Service” at the New Museum. Dullaart ended up giving away his Facebook password as part of the performance (he tweeted about it right after, too). Like Ripps’ archive, Dullaart’s gesture didn’t really generate many ripples the following day. Whoever inherited the account hasn’t posted a single thing since that day, and the page has turned into a virtual graveyard.

Of course, these tactics only represent some of the ways Facebook art is developing. There are many more interesting ways the medium is being hacked, manipulated, or toyed with. Maybe it’s time we all moved beyond poking, and stick it a little to Zuckerberg.

@MichelleLHOOQ

Best Of 2012: Animations That Will Rock Your World

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It’s been a vintage year for animations, there’s been some incredible stuff surfacing online and chances are you probably caught some of it. But not everyone can spend all their time watching videos online, not when you’ve got other stuff to do, like update Facebook.

So in case you did miss out on some of the gems from the year, we’ve collated a few of them together in the list below. Some of our faves all in one handy place so when you feel like slacking off from the day job, you can catch up on some fine animation.

Best Use Of Psychedelic Neon Unicorns: Fancy Mike– “Miami Vice” by animator Alexandre Louvenaz

You can’t make a video for a track called “Miami Vice” without putting lots of neon in it—that’s just an unwritten rule. And so Alexandre Louvenaz does, with an added touch of psychedelia, along with some palm trees, a sports car, unicorns, demons, and a bear shooting fire out its mouth.

Best Use Of Mythical Japanese Snow Spirit As Vengeful Seagull: The Carp and the Seagull by Evan Boehm

Evan Boehm’s haunting interactive film takes place in two worlds, as you follow a fisherman whose life takes a turn for the doomed after he messes with a seagull who turns out to be a Yuki-onna—a snow spirit—who takes him on a journey into strange dimensions. The user gets to explore the spaces and the dualistic worlds the action takes place in, augmented by a score from Plaid.

Best Use Of Rainbows As Visual Representations Of Music: IV.10 by Beeple

Set in an environment reminiscent of Super Mario WorldBeeple’s video takes the concept of giving sound a visual equivalent to the next level. Everything that happens musically is represented by a different component of the video, as Beeple explains: “The video and audio are meant to have a one to one correlation so that you can see every note of what happens in a piece of music.”

Best Realisation Of McLaren P1 Concept Car As Long Exposure Photography, Light Painting Animation: Marshmallow Laser Feast

Virtual and physical get fused together so much that you can’t tell the difference in this piece that uses wind tunnel data to create shards of light that fizzle through the air in a range of colors to reveal the outline of a car. 720,000 frames were used to create the animation and each second was filmed as a long exposure photograph so it looked like trails of light.

Best Use Of A World In Turmoil To Create A Generative Non-Linear Film: FIELDEnergy Flow

FIELD’s unique film, which is also available as an app for iOS and Android, explores the tensions that exist in our world through different themes like gravity, riots, chance, and infinity to create what they call “digital paintings in motion”. FIELD were inspired to make the work after the tumultuous year of 2011 that saw major events impact the world—they turned these real life events into a beautifully rendered experimental film that gives users a different experience every time they watch it.

@CreatorsProject

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